Recently I attended the Pixar Masterclass here in Chicago. It was a 2 day seminar that was focused on Story and Animation.
There were two Pixar employees Matthew Luhn and Andrew Gordan guiding us in our journey through the Pixar process.
I’m going to post more about those two days later. What I want to post about here is the “ball bounce”.
I’m sure you have all seen/done several ball bounces in school or for a random assignment.
Usually the ball bounce assignment you pick two different balls and discuss their weight and movement.
Whether or not they squash and stretch the distance. Etc. Etc.
We were all given a notebook from the Pixar Masterclass.
It has several very simple quick assignments.
The 12 principles all exist in each assignment and if done right it will look amazing.
Most of the interns are tasked with completing one or more of the assignments.
I decided to accept the challenge of completing them before I apply to Pixar later this year.
I have included in this post my ball bounce.
I made a reference and used the Animators Survival Kit as a reference.
I decided to make it less stylized than per say a bowling ball or ping pong ball.
I wanted to focus on the relationship between bounces and the how the distance, height, squash and stretch all change exponentially with each bounce.
I created this with a simple sphere object in Cinema 4d
I rendered it out with the Sketch and Toon Shader to give it the look of being hand drawn.
Look for more of these samples coming up here shortly.
Thanks for stopping by.
-mattnikkila






